The Legend of Zelda: The Wind Waker: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Mipmap Effects ===
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects.  As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper.  This breaks effects that rely on accurate mipmap levels.  While support for detecting these cases was added in {{revision|5.0-5731}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
Screenshots Coming Soon.
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The PAL code is by Ralf.
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The PAL code is by Ralf.
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