Rayman 3: Hoodlum Havoc: Difference between revisions

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→‎16:9 Aspect Ratio Fix: added information about the Tribelle issue caused by the 16:9 fix
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=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is ''flawed'', some objects are not rendered on the sides from certain distances, and it was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, as well as fixing any rendering issues.
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is ''flawed'', some objects are not rendered on the sides from certain distances, and it was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, as well as fixing any rendering issues. However, this completely disables frustum culling. A side effect of this results in the Tribelle butterflies endlessly following the camera, rather than being de-spawned correctly once outside of the camera view.
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<pre>$16:9 Aspect Ratio Fix
<pre>$16:9 Aspect Ratio Fix
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