Tales of Symphonia: Difference between revisions

→‎Enhancements: The PAL 60hz and 16:9 codes are only for the Germany release, added that info. I also added Ralph's anti-blur AR code, again only for the german release
(→‎Configuration: No reason to use OpenGL, the D3D cutscene bug was confirmed fixed in 2016)
(→‎Enhancements: The PAL 60hz and 16:9 codes are only for the Germany release, added that info. I also added Ralph's anti-blur AR code, again only for the german release)
Line 101: Line 101:
</pre>
</pre>


==== EU ====
==== EU (Germany) ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
0410071C C3A2882C
0410071C C3A2882C
Line 107: Line 107:
</pre>
</pre>


=== 60Hz PAL ===
=== 60Hz PAL (Germany) ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
This code only works with the German PAL release.
<pre>$60Hz
<pre>$60Hz
04000088 3FE0802B
04000088 3FE0802B
Line 142: Line 143:
04023828 4E800020
04023828 4E800020
0403EBE4 4E800020
0403EBE4 4E800020
</pre>
==== EU (Germany) ====
<pre>
$No Blur [Ralf]
00363285 00000001
</pre>
</pre>


776

edits