Monster House: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Freezing When Entering Fireplace</s> ===
The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See {{issue|10739}}. Fixed by {{revision|5.0-16631}}
=== <s>Invalid Read Errors</s> ===
=== <s>Invalid Read Errors</s> ===
The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options → Configuration → and Uncheck Display Panic Handlers.  {{revision|5.0-16631}} enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.
The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options → Configuration → and Uncheck Display Panic Handlers.  {{revision|5.0-16631}} enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.
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=== Save State/Memory Card Swap Hang ===
=== Save State/Memory Card Swap Hang ===
Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.
Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.
=== <s>Freezing When Entering Fireplace</s> ===
The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See {{issue|10739}}. Fixed by {{revision|5.0-16631}}
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz
04146AC0 38600005
04146AC0 38600005
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{{VideoGallery
{{VideoGallery
|vid1=oiSd-wmBV5Q|cap1=Dolphin Emulator 4.0.2 - Monster House (1080p HD) - Nintendo GameCube
|vid1=oiSd-wmBV5Q|cap1=Dolphin Emulator 4.0.2 - Monster House (1080p HD) - Nintendo GameCube
|vid2=xRP8HobzIaw|cap2=Monster House - Gameplay HD 60fps Gamecube - (Dolphin)  
|vid2=xRP8HobzIaw|cap2=Monster House - Gameplay HD 60fps Gamecube - (Dolphin)
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]