Shadow the Hedgehog: Difference between revisions

m
Text replacement - "(Intel Core i[357]-\d*)k" to "$1K"
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K")
Line 43: Line 43:
{{testing/entry|revision=3.0|OS=Windows XP x64|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}}
{{testing/entry|revision=3.0|OS=Windows XP x64|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}
{{testing/entry|revision=3.5-1624|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}
{{testing/entry|revision=3.5-1624|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}
{{testing/end}}
{{testing/end}}