Talk:Stereoscopic 3D Compatibility Guide: Difference between revisions

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:: This info needs to be assessed for every single title. The table here (and the page itself) will eventually become too unwieldy to be useful (i.e. once it contains multiple thousands of rows). The text ratings have the exact same issue as stars, in either case we need rules around how the ratings are assigned and we currently don't have any. My thoughts here had been to add the additional rating to the info box (though it could be moved elsewhere) and include the detailed instructions for problematic titles in the "Enhancements" section of each title. Likely prefixed with a {{tl|Problems}} template that  would cover 3d info in brief and link back to this page for more specific details around 3d output support. As I think was discussed previously, with no linkages here no one is likely to ever find/see the 3d info provided. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 16:47, 28 November 2015 (CET)
:: This info needs to be assessed for every single title. The table here (and the page itself) will eventually become too unwieldy to be useful (i.e. once it contains multiple thousands of rows). The text ratings have the exact same issue as stars, in either case we need rules around how the ratings are assigned and we currently don't have any. My thoughts here had been to add the additional rating to the info box (though it could be moved elsewhere) and include the detailed instructions for problematic titles in the "Enhancements" section of each title. Likely prefixed with a {{tl|Problems}} template that  would cover 3d info in brief and link back to this page for more specific details around 3d output support. As I think was discussed previously, with no linkages here no one is likely to ever find/see the 3d info provided. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 16:47, 28 November 2015 (CET)
:: Oh and we may need to cautious around presuming "No 3d". There may be relevant 3d data even in some 2d games, one example of such (outside the Wii) would be recent Street Fighter II releases, which assign z-indexes to the background layers/character sprites to provide a 3d effect on 3d TVs. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 17:17, 28 November 2015 (CET)