Template talk:Problems/GC Widescreen Auto: Difference between revisions

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::Do we really need to tag whether a game may change its FOV when using its native widescreen option? I mean, by enabling 16:9 in the internal game options we'll get a wider FOV anyway, so, unless I missed something, what's the problem here? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 02:30, 29 November 2015 (CET)
::Do we really need to tag whether a game may change its FOV when using its native widescreen option? I mean, by enabling 16:9 in the internal game options we'll get a wider FOV anyway, so, unless I missed something, what's the problem here? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 02:30, 29 November 2015 (CET)
:::Whether does it simply increase FoV or in cost of FoV unlike Dolphin's widescreen hack. Then revise the text where saying the widescreen hack is not recommended into something else if the latter one is the case. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
::F-Zero GX apparently cuts off top and bottom and at the same time increases the field of view in left and right sides. See animated screenshot I made [http://i.imgur.com/0SJqihx.gifv here]. Do we need an additional parameter for this special kind? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
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