Resident Evil: Difference between revisions

1,143 bytes removed ,  20 June 2016
5.0 fixed issues clean-up
(5.0 fixed issues clean-up)
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{{image|Miscolored-Kerosene.gif|Black Kerosene Can|br}}
{{image|Miscolored-Kerosene.gif|Black Kerosene Can|br}}
=== {{s}}Improper Z Order{{/s}} ===
Sometimes Chris's model will overlap foreground elements it shouldn't. Fixed by an unknown revision after 4.0, likely {{revision|4.0-1192}}.
{{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}}
{{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}}
=== {{s}}Sound Issues{{/s}} ===
*Unsynchronized speech occurs in some cut scenes.
*Saving/loading save states will cause sound to stop working.
*Sound glitches.
*BGM wont play sometimes even using xaudio2.
=== {{s}}Slowdowns{{/s}} ===
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
*Freezes at start for some reason.
*Viewing files causes slowdown.
*In main hall or/and the birdcage, to fix it just put the EFB copy to texture.
EFB Accuracy set to fast alleviates many forms of the above slowdowns.
=== {{s}}Final Videos{{/s}} ===
Jill's final videos (flyaway and credits) play normally only in the best ending. Other endings drop squares and may hang the emulator.


== Configuration ==
== Configuration ==