The Legend of Zelda: Majora's Mask: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== NTSC-U Hangs After N64 Logo ===
=== <s>NTSC-U Hangs After N64 Logo</s> ===
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}.
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}


=== PAL Crashes When Pressing Start at Main Menu ===
=== <s>PAL Crashes When Pressing Start at Main Menu</s> ===
The PAL Version will crash if no save file is present.  Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}.
The PAL Version will crash if no save file is present.  Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}


=== NTSC-J Crashes on New Game ===
=== <s>NTSC-J Crashes on New Game</s> ===
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}.
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}


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