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You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important. | You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important. | ||
For controller settings, go to [[GameINI (Controller Settings)]]. | |||
== Properties Window == | == Properties Window == | ||
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* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | * Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | ||
* DSP HLE emulation (fast) - controls [[#DSP HLE]] | * DSP HLE emulation (fast) - controls [[#DSP HLE]] | ||
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Settings]] | * Deterministic dual core - controls [[#Dualcore Determinism]] | ||
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]] | * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] | ||
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]] | * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]] | ||
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Offset Settings]] | |||
== [Core] == | == [Core] == | ||
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=== Graphics Backend === | === Graphics Backend === | ||
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11. | |||
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11 | |||
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later. | *<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later. | ||
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | *<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | ||
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | *<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | ||
*<code>GFXBackend = Software Renderer</code> to set the video backend to Software. | |||
*<code>GFXBackend = Null</code> to set the video backend to Null(no output). | |||
=== CPU Engine === | === CPU Emulator Engine === | ||
*<code>CPUCore = 0</code> to set the CPU engine to "Interpreter". | *<code>CPUCore = 0</code> to set the CPU emulator engine to "Interpreter". | ||
*<code>CPUCore = 1</code> to set the CPU engine to "JIT". | *<code>CPUCore = 1</code> to set the CPU emulator engine to "JIT". | ||
*<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later. | *<code>CPUCore = 2</code> to set the CPU emulator engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later. | ||
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter" | *<code>CPUCore = 5</code> to set the CPU emulator engine to "Cached Interpreter". | ||
=== Floating-point Result Flag === | === Floating-point Result Flag === | ||
*<code>FPRF = True</code> or <code>False</code> to enable and disable "Floating-point Result Flag" calculation respectively. | |||
*<code>FPRF = True</code> or <code>False</code> to | |||
=== DSP HLE === | === DSP HLE === | ||
*<code>DSPHLE = True</code> or <code>False</code> to | *<code>DSPHLE = True</code> or <code>False</code> to enable and disable "DSP HLE" respectively. | ||
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]]. | ||
=== DSP LLE on Dedicated Thread === | === DSP LLE on Dedicated Thread === | ||
Will do nothing in {{revision|4.0-4488}} and later. | |||
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively. | *<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively. | ||
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*<code>EmulationSpeed = 1.89999998</code> will set it to "190%". | *<code>EmulationSpeed = 1.89999998</code> will set it to "190%". | ||
*<code>EmulationSpeed = 2.00000000</code> will set it to "200%". | *<code>EmulationSpeed = 2.00000000</code> will set it to "200%". | ||
=== CPU Overclock === | === CPU Overclock === | ||
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU | Implemented in {{revision|5.0-2302}} and later. | ||
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclock" respectively. | |||
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking. | *<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking. | ||
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Accelerates the emulated disc speed, removing any loading emulation. | Accelerates the emulated disc speed, removing any loading emulation. | ||
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively. | *<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively. | ||
=== Dualcore Determinism === | |||
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively. | |||
=== Memory Management Unit (MMU) === | === Memory Management Unit (MMU) === | ||
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=== DCBZ === | === DCBZ === | ||
Will do nothing in {{revision|5.0-8482}} and later. | |||
*<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively. | *<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively. | ||
=== Progressive Scan === | |||
*<code>ProgressiveScan = True</code> or <code>False</code> to enable and disable "Progressive Scan" respectively. | |||
=== GameCube Language === | === GameCube Language === | ||
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=== Internal Resolution === | === Internal Resolution === | ||
Values starting from 0 represent the drop down order in the list that dolphin uses. | Values starting from 0 represent the drop down order in the list that dolphin uses. | ||
*<code> | *<code>InternalResolution = 0</code> | ||
*<code> | === Shader Compilation === | ||
*<code>ShaderCompilationMode = 0</code> | |||
<pre>0 = Synchronous | |||
1 = Synchronous (Ubershaders) | |||
2 = Asynchronous (Ubershaders) | |||
*<code> | 3 = Asynchronous (Skip Drawing)</pre> | ||
=== Compile Shaders Before Starting === | |||
*<code>WaitForShadersBeforeStarting = True</code> or <code>False</code> to enable and disable "Compile Shaders Before Starting" respectively. | |||
=== Texture Cache Accuracy === | === Texture Cache Accuracy === | ||
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=== Widescreen Hack === | === Widescreen Hack === | ||
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | ||
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the | *<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the "Widescreen Hack" respectively. | ||
=== Anti-Aliasing === | === Anti-Aliasing === | ||
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively | *<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively. | ||
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above. | *<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above. | ||
=== External Frame Buffer === | === External Frame Buffer === | ||
Will do nothing in {{revision|5.0-5874}} and later. | |||
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below: | *<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below: | ||
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively. | *<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively. | ||
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=== Per-Pixel Lighting === | === Per-Pixel Lighting === | ||
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively. | *<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively. | ||
=== Disable Fog === | === Disable Fog === | ||
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively. | *<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively. | ||
=== | === Load Custom Textures === | ||
*<code> | *<code>HiresTextures = True</code> or <code>False</code> to enable and disable "Load Custom Textures" respectively. | ||
== [Video_Enhancements] == | == [Video_Enhancements] == | ||
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=== Post-processing Effects === | === Post-processing Effects === | ||
This option will only work with the | This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example. | ||
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | *<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | ||
=== Force 24-Bit Color === | |||
*<code>ForceTrueColor = True</code> or <code>False</code> to enable and disable "Force 24-Bit Color" respectively. | |||
=== Disable Copy Filter === | |||
*<code>DisableCopyFilter = True</code> or <code>False</code> to enable and disable "Disable Copy Filter" respectively. | |||
=== Arbitrary Mipmap Detection === | |||
*<code>ArbitraryMipmapDetection = True</code> or <code>False</code> to enable and disable "Arbitrary Mipmap Detection" respectively. | |||
== [Video_Hacks] == | == [Video_Hacks] == | ||
The following entries go under [Video_Hacks] section of the GameINI. | The following entries go under [Video_Hacks] section of the GameINI. | ||
=== EFB Copies === | === EFB Copies === | ||
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively. | *<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively. | ||
=== Scaled EFB Copy === | === Scaled EFB Copy === | ||
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*<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option! | *<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option! | ||
== | === Bounding Box === | ||
*<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively. | |||
*<code> | === Vertex Rounding === | ||
*<code> | *<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively. | ||
*<code> | |||
===XFB copies === | |||
*<code>XFBToTextureEnable = True</code> or <code>False</code> to enable "XFB to Texture" and "XFB to Ram" respectively. | |||
===Immediate XFB === | |||
*<code>ImmediateXFBenable = True</code> or <code>False</code> to enable and disable "Immediate XFB" respectively. | |||
== [Video_Hardware] == | == [Video_Hardware] == | ||
The following entries go under [Video_Hardware] section of the GameINI. | The following entries go under [Video_Hardware] section of the GameINI. | ||
=== | === V-Sync === | ||
*<code>VSync = True</code> or <code>False</code> to enable and disable " | *<code>VSync = True</code> or <code>False</code> to enable and disable "V-Sync" respectively. | ||
== [Video_Stereoscopy] == | == [Video_Stereoscopy] == | ||
The following entries go under [Video_Stereoscopy] section of the GameINI. | The following entries go under [Video_Stereoscopy] section of the GameINI. | ||
=== Stereoscopic 3D Offset Settings === | |||
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]]. | |||
*<code>StereoConvergence = 0</code> Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in [[#Stereoscopic 3D Settings]]. | |||
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively. | |||
=== Stereoscopic 3D Mode === | |||
Values starting from 0 represent the drop down order in the list that dolphin uses. | |||
*<code>StereoMode = 0</code> | |||
=== Stereoscopic 3D Settings === | === Stereoscopic 3D Settings === | ||
*<code> | *<code>StereoDepth = 20</code> Separation distance between the virtual cameras. | ||
*<code> | *<code>StereoConvergencePercentage = 100</code> Distance of the convergence plane. | ||
*<code> | *<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively. | ||
== [DSP] == | == [DSP] == | ||
The following entries go under [DSP] section of the GameINI. | The following entries go under [DSP] section of the GameINI. | ||
=== Backend === | === Audio Backend === | ||
*<code>Backend = OpenAL</code> | *<code>Backend = OpenAL</code> | ||
*<code>Backend = XAudio2</code> | *<code>Backend = XAudio2</code> | ||
*<code>Backend = Cubeb</code> | |||
*<code>Backend = WASAPI (Exclusive mode)</code> | |||
*<code>Backend = No audio output</code> | |||
=== | === DSP Emulator Engine === | ||
*<code>EnableJIT = True</code> | *<code>EnableJIT = True</code> or <code>False</code> for "LLE recompiler" and "LLE interpreter" respectively. This is when [[#DSP HLE]] is disabled. | ||
=== Volume === | === Volume === | ||
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid. | *<code>Volume = 100</code>, values starting from 0 up to 100 max are valid. | ||
== [Wii] == | == [Wii] == |
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