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:::::: We can add check that when there's nothing in 3rd parameter, it'll ignore heading codes, so there'd be code table without heading. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:54, 4 January 2018 (CET) | :::::: We can add check that when there's nothing in 3rd parameter, it'll ignore heading codes, so there'd be code table without heading. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:54, 4 January 2018 (CET) | ||
::::: There are four regions in Nintendo's regional lockout ([https://en.wikipedia.org/wiki/Regional_lockout#Nintendo]), it goes by NTSC-K, NTSC-J, NTSC-U, and lastly PAL, we can have four columns and that seems very reasonable amount. We'll need to work out how to assign multiple GameID's region code to a region column though, like NAKF01, NAKP01, etc into PAL column. I think column layout should be for region only as it's felt natural and easier to notice than looking at region code inside GameID. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:54, 4 January 2018 (CET) | ::::: There are four regions in Nintendo's regional lockout ([https://en.wikipedia.org/wiki/Regional_lockout#Nintendo]), it goes by NTSC-K, NTSC-J, NTSC-U, and lastly PAL, we can have four columns and that seems very reasonable amount. We'll need to work out how to assign multiple GameID's region code to a region column though, like NAKF01, NAKP01, etc into PAL column. I think column layout should be for region only as it's felt natural and easier to notice than looking at region code inside GameID. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:54, 4 January 2018 (CET) | ||
::::: Yeah, unfortunately the "X" and "Y" releases complicate that as they may occur in arbitrary regions, so I don't think there will be any way to automate it. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:33, 4 January 2018 (CET) | |||
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