15,188
edits
mNo edit summary |
(Enhancements section, when it exists, should go '''after''' Problems section) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 27: | Line 27: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Missing Sounds === | |||
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer {{Issue|11783}}. | |||
=== Flickering Silhouetted HUD === | === Flickering Silhouetted HUD === | ||
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance). | In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance). | ||
Line 37: | Line 40: | ||
}}}} | }}}} | ||
==Enhancements== | |||
=== HD Texture Pack === | |||
* [https://forums.dolphin-emu.org/Thread-star-fox-adventures-hd-texture-pack Star Fox Adventures HD Texture Pack by CYB3RTR0N] | |||
== Configuration == | == Configuration == | ||
Line 74: | Line 81: | ||
{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}} | {{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}} | ||
{{testing/entry|revision=5.0-8175|OS=Windows 10|CPU=Intel Core i3-7300HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 1050|result=Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well.|tester=HauruI}} | |||
{{testing/end}} | {{testing/end}} | ||