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Progress Continues
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Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles. | Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles. | ||
== Problems == | == Problems == | ||
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=== Pellets/Arrows Aim === | === Pellets/Arrows Aim === | ||
Enabling '''Skip EFB Access from CPU''' can prevent you from aiming properly. | Enabling '''Skip EFB Access from CPU''' can prevent you from aiming properly. | ||
{{Problems/Wii MotionPlus Required}} | |||
}}}} | }}}} |
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