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m (→Problems) |
(Some things I found while testing. Feel free to revert if you can't reproduce.) |
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Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. | Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. | ||
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | {{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | ||
=== Intro Flickering === | |||
The intro flickers when XFB to RAM is enabled. This can be fixed by disabling "Defer EFB copies to RAM". | |||
{{youtube|wWm3li90tPU||br}} | |||
=== <s>Purple Transitions</s> === | === <s>Purple Transitions</s> === | ||
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|xfb2texonly = Off | |xfb2texonly = Off | ||
|xfb2texonlynotes = Appropriate, non-purple transitions | |xfb2texonlynotes = Appropriate, non-purple transitions | ||
|deferefb = Off | |||
|deferefbnotes = Fix flicker caused by XFB2RAM | |||
|dualcore = On | |||
|dualcorenotes = | |||
|syncgputhread = On | |||
|syncgputhreadnotes = When combined with Dual Core, allows the game to get past the intro | |||
}} | }} | ||
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