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Resolved by revision {{revision|5.0-10638}}. | Resolved by revision {{revision|5.0-10638}}. | ||
== Enhancements == | |||
=== Force Texture Filtering Resulting In Black Textures === | |||
Force Texture Filtering causes many textures (most notably road) to appear black. Disabling Force Texture Filtering fixes the issue. | |||
=== Anti-Aliasing Visual Defects === | |||
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening. | |||
}}}} | }}}} | ||
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|syncgputhreadnotes = Avoid flickering reflections | |syncgputhreadnotes = Avoid flickering reflections | ||
|gfxbackend = Not D3D | |gfxbackend = Not D3D | ||
|gfxbackendnotes = Avoid z-fighting issues with fast | |gfxbackendnotes = Avoid z-fighting issues with fast depth off | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Enable painting and photographs | |efb2texonlynotes = Enable painting and photographs | ||
|antialiasing = None | |||
|antialiasingnotes = Avoid darkening and artifacts | |||
|forcefilter = Off | |||
|forcefilternotes = Avoid black textures on road and other objects | |||
}} | }} | ||