Endless Ocean: Blue World: Difference between revisions

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=== Transparent Textures and Stretching ===
=== Transparent Textures and Stretching ===
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.
{|
{{image:Endless Ocean 2-Stretching 1.png|Transparent wave over the sand}}
|-
{{image:Endless Ocean 2-Stretching 2.png|After wave has receded, the texture underneath looks fine|br}}
|[[File:Endless Ocean 2-Stretching 1.png|thumb|none|400px|Transparent wave over the sand]]
|[[File:Endless Ocean 2-Stretching 2.png|thumb|none|400px|After wave has receded, the texture underneath looks fine]]
|}


=== Reflections ===
=== Reflections ===
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with {{revision|6881}}.
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with {{revision|6881}}.
{|
{{image:Endless Ocean 2-Reflection 1.png|Reflection gets drawn too high, and to the left|br}}
|-
{{image:Endless Ocean 2-Reflection 2.png|The amount of displacement coincides with the stretching issue}}
|[[image:Endless Ocean 2-Reflection 1.png|thumb|none|400px|Reflection gets drawn too high, and to the left]]
{{image:Endless Ocean 2-Reflection 3.png|Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off|br}}
|-
|[[image:Endless Ocean 2-Reflection 2.png|thumb|none|400px|The amount of displacement coincides with the stretching issue]]
|[[image:Endless Ocean 2-Reflection 3.png|thumb|none|400px|Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off]]
|}


=== Hair ===
=== Hair ===
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with {{revision|6881}}.
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with {{revision|6881}}.
{|
{{image:Endless Ocean 2-Hair 1.png|In game with normal graphics, the top of the head of the main character is transparent|br}}
|-
{{image:Endless Ocean 2-Hair 2.png|thumb|none|400px|Character select screen without textures, there are no polygons for the top of the head}}
|[[File:Endless Ocean 2-Hair 1.png|thumb|none|400px|In game with normal graphics, the top of the head of the main character is transparent]]
{{image:Endless Ocean 2-Hair 3.png|thumb|none|400px|On the boat without textures, no polygons for the top of the head|br}}
|-
|[[File:Endless Ocean 2-Hair 2.png|thumb|none|400px|Character select screen without textures, there are no polygons for the top of the head]]
|[[File:Endless Ocean 2-Hair 3.png|thumb|none|400px|On the boat without textures, no polygons for the top of the head]]
|}


== Configuration ==
== Configuration ==