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m (Text replacement - "[ ]?fps" to "FPS") |
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 460|result=Playable, tends to fluctuate between 20 to 25 FPS. No other problems apparent. Unlike Ty 1 the vBeam speed hack does not improve this; it actually makes the game consistently slow-motion while playing the music full speed.|tester=Sukid}} | {{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 460|result=Playable, tends to fluctuate between 20 to 25 FPS. No other problems apparent. Unlike Ty 1 the vBeam speed hack does not improve this; it actually makes the game consistently slow-motion while playing the music full speed.|tester=Sukid}} | ||
{{testing/entry|revision=4.0-5456|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 970|result=Works pretty well. D3D11 backend is much faster and has a few less graphics bugs. Tends to hold at | {{testing/entry|revision=4.0-5456|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 970|result=Works pretty well. D3D11 backend is much faster and has a few less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames per second. This causes a few graphical glitches including the water textures but it's mutable.|tester=Sukid}} | ||
{{testing/end}} | {{testing/end}} | ||