The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce 560M|result=Perfect. 30FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce 560M|result=Perfect. 30FPS/60VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}