Star Fox: Assault: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:StarFoxAssaultGC.jpg|300px|Star Fox: Assault]]
|image    = [[File:StarFoxAssaultGC.jpg|300px]]
|developer = Namco Bandai Games
|developer = Namco Bandai Games
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Star Fox''
|series    = Star Fox
|released  = {{vgrelease|NA=February 14, 2005}}{{vgrelease|JP=February 24, 2005|EU=April 29, 2005|AUS=June 16, 2005}}
|released  = {{vgrelease|NA=February 14, 2005}}{{vgrelease|JP=February 24, 2005|EU=April 29, 2005|AUS=June 16, 2005}}
|genre    = Action, Third-person shooter, Rail shooter
|genre    = Action, Third-person shooter, Rail shooter
|modes    = Single-player, Multiplayer (4), Co-op (4)
|modes    = Single-player, Multiplayer (4), Co-op (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042
|forumlink = https://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042
}}
}}


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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Fifth Mission Crash===
=== <s>Fifth Mission Crash</s> ===
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.


}}
Fixed by {{revision|5.0-10379}}
 
}}}}


== Enhancements ==
== Enhancements ==
=== Widescreen Gecko Codes ===
=== Widescreen ===
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes..
==== NA ====
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
<pre>$16:9 Widescreen [gamemasterplc]
 
==== PAL ====
<pre>16:9 Aspect Ratio (Widescreen)
06003D00 0000001C
C3A2BE10 EC441024
EC420772 4817E5D8
1C000003 7C031670
4E800020 00000000
040187BC 4BFEB555
040187CC 4BFEB545
041822E0 4BE81A20
0406968C 60000000
040696DC 60000000
040697C0 60000000
04069830 60000000
043A5650 3F400000
C21824C4 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000
C2182144 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000
</pre>
 
==== NTSC-U ====
<pre>16:9 Widescreen
04003D00 C3A2BCE0
04003D00 C3A2BCE0
04003D04 EC441024
04003D04 EC441024
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D0440000 00000000
D0440000 00000000
C218068C 00000003
C218068C 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000
</pre>
==== EU ====
<pre>$16:9 Widescreen [gamemasterplc]
06003D00 0000001C
C3A2BE10 EC441024
EC420772 4817E5D8
1C000003 7C031670
4E800020 00000000
040187BC 4BFEB555
040187CC 4BFEB545
041822E0 4BE81A20
0406968C 60000000
040696DC 60000000
040697C0 60000000
04069830 60000000
043A5650 3F400000
C21824C4 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000
C2182144 00000003
3DC03F40 91C20000
3DC03F40 91C20000
C2220000 EC5100B2
C2220000 EC5100B2
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== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later.|tester=Schala}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later.|tester=Schala}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. |tester=JoycieC}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2 GHz|GPU=ATI Radeon HD 4650|result=Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. |tester=JoycieC}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well|tester=}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=AMD Radeon HD 6370M|result=Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well|tester=}}
{{testing/entry|revision=3.0-179|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-179|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}
{{testing/entry|revision=3.0-232|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}
{{testing/entry|revision=3.0-232|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works. Full speed. No slow down. 60FPS.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Works. Full speed. No slow down. 60FPS.|tester=jedivulcan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2 GHz|GPU=AMD Radeon HD 7400M|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=4B5pOZxqNwc|cap1=Dolphin Emulator 4.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube
|vid1=4B5pOZxqNwc|cap1=Dolphin Emulator 4.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube
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|vid6=XoABVa6tSss|cap6=Star Fox: Assault 1080p/60fps
|vid6=XoABVa6tSss|cap6=Star Fox: Assault 1080p/60fps
|vid7=tOYCKFRhn7M|cap7=60 FPS - Dolphin Emulator 5.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube
|vid7=tOYCKFRhn7M|cap7=60 FPS - Dolphin Emulator 5.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube
|vid8=Jiv6rBrKgS0|cap8=Star Fox Assault - Mission 1: Fortuna - A New Enemy (Dolphin Emulator)
|vid9=cA7tvtVyuV4|cap9=Star Fox: Assault - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
}}
}}


{{Navigation/Star Fox}}
[[Category:GameCube games]]
[[Category:GameCube games]]