Star Fox: Assault: Difference between revisions

m
→‎Testing: General maintenance with AutoWikiBrowser in Bot mode
No edit summary
m (→‎Testing: General maintenance with AutoWikiBrowser in Bot mode)
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
|modes    = Single-player, Multiplayer (4), Co-op (4)
|modes    = Single-player, Multiplayer (4), Co-op (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042
|forumlink = https://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042
}}
}}


Line 19: Line 19:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Fifth Mission Crash</s> ===
=== <s>Fifth Mission Crash</s> ===
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.


Fixed by {{revision|5.0-10379}}
Fixed by {{revision|5.0-10379}}
Line 107: Line 107:
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2 GHz|GPU=AMD Radeon HD 7400m|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2 GHz|GPU=AMD Radeon HD 7400M|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}
{{testing/end}}
{{testing/end}}