Star Fox Adventures: Difference between revisions

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{{testing/entry|revision=7338|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=NVIDIA GeForce 9600 GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}}
{{testing/entry|revision=7338|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=NVIDIA GeForce 9600 GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL.  Game mostly stays at a constant 60 frames per second with mostly 100% speed.  Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL.  Game mostly stays at a constant 60 frames per second with mostly 100% speed.  Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}