Star Fox Adventures: Difference between revisions

my testing
(my testing)
Line 74: Line 74:
{{testing/entry|revision=4.0-8342|OS=Windows 7|CPU=Intel Core i3-3220 @ 3GHz|GPU=NVIDIA GeForce GT 640|result=Playable until the end, but I had to use save states a lot due to random FIFO overflown errors which interrupts emulation or even causes black screens. Constant use of save states seemed to even had disabled my memory card for the game, so I had to use save states all the way through anyway. The overflow error seems to mostly happen in cutscenes or in front of fuel cells in clusters. There are some minor slow downs here and there, and like always with CPU intense games like this I had to have Skip EFB Access to CPU enabled. I also had issues with flickering shadows, but it's very minor and it could be due to my settings.|tester=Yugix}}
{{testing/entry|revision=4.0-8342|OS=Windows 7|CPU=Intel Core i3-3220 @ 3GHz|GPU=NVIDIA GeForce GT 640|result=Playable until the end, but I had to use save states a lot due to random FIFO overflown errors which interrupts emulation or even causes black screens. Constant use of save states seemed to even had disabled my memory card for the game, so I had to use save states all the way through anyway. The overflow error seems to mostly happen in cutscenes or in front of fuel cells in clusters. There are some minor slow downs here and there, and like always with CPU intense games like this I had to have Skip EFB Access to CPU enabled. I also had issues with flickering shadows, but it's very minor and it could be due to my settings.|tester=Yugix}}
{{testing/entry|revision=4.0-8417|OS=Windows 7|CPU=Intel Core i7-4790 @ 4GHz|GPU=NVIDIA GeForce GTX 760|result=Tested at 1080p @ 60FPS (3x Native) with 4xSSAA at Main Menu/Thorntail Hollow. Set '''EFB to Texture''' (checked). Gameplay is workable, with a few stutters to ~90-95% emulation speed. Chugs a bit more when there are many particles on the screen. Shadows flicker a lot in my setting which leaves much to be desired, YMMV. Cutscenes have polarizing results- some portions emulate at virtually perfect speed, while 30 seconds later it may drop to < 50% emulation speed. 2xSSAA produces similar results, but gameplay and cutscenes are a more consistent in regards to emulation speed. FIFO overflows occurs randomly during cutscenes; remember to save often.|tester=Lessigen}}
{{testing/entry|revision=4.0-8417|OS=Windows 7|CPU=Intel Core i7-4790 @ 4GHz|GPU=NVIDIA GeForce GTX 760|result=Tested at 1080p @ 60FPS (3x Native) with 4xSSAA at Main Menu/Thorntail Hollow. Set '''EFB to Texture''' (checked). Gameplay is workable, with a few stutters to ~90-95% emulation speed. Chugs a bit more when there are many particles on the screen. Shadows flicker a lot in my setting which leaves much to be desired, YMMV. Cutscenes have polarizing results- some portions emulate at virtually perfect speed, while 30 seconds later it may drop to < 50% emulation speed. 2xSSAA produces similar results, but gameplay and cutscenes are a more consistent in regards to emulation speed. FIFO overflows occurs randomly during cutscenes; remember to save often.|tester=Lessigen}}
{{testing/entry|revision=4.0-9194|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/end}}
{{testing/end}}


4

edits