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edits
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{{testing/entry|revision=6106|OS=Windows Vista x64|CPU=Intel Core 2 Duo P7350 @ 2.0GHz|GPU=nVidia GeForce 9600M GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1.|tester=}} | {{testing/entry|revision=6106|OS=Windows Vista x64|CPU=Intel Core 2 Duo P7350 @ 2.0GHz|GPU=nVidia GeForce 9600M GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1.|tester=}} | ||
{{testing/entry|revision=7338|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=nVidia GeForce 9600GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}} | {{testing/entry|revision=7338|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=nVidia GeForce 9600GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}} | ||
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M | {{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M|result=Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}} | ||
{{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}} | {{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}} | ||
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) Fps: 13 to 60|tester=Honguito98}} | {{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) Fps: 13 to 60|tester=Honguito98}} |