Star Fox Adventures: Difference between revisions

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{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30 FPS with delayed subtitles. But apart the cinematics, the game was at 45-50 FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30 FPS with delayed subtitles. But apart the cinematics, the game was at 45-50 FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1 x64|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=nVidia GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1 x64|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=nVidia GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-6078|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce GTX 770 OC|result=Able to play at 1080p with 8x anti-aliasing, and 60 FPS with 3X native internal resolution. Using OpenGL as backend, enable "Skip EFB Access from CPU" to disable a small glow effect and improve the FPS alot, and enable "Store EFB Copies to Texture Only" to disable another small glow effect and improve the FPS too, also disable "Fast Depth Calculation" to prevent the shadow flickering with the OpenGL backend. Use XAudio2 so the audio is perfectly synced during gameplay.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6078|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.50GHz|GPU=nVidia GeForce GTX 770 OC|result=Fully playable at 1080p @60FPS with 8x anti-aliasing, with 3X native internal resolution.|tester=Mangaman1001}}
{{testing/end}}
{{testing/end}}


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