Star Fox Adventures: Difference between revisions

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'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''.
'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''.


== Problems ==
== Problems (Current SVN ~7000) ==
===Crashing/Freezing (In older revisions)===
===Graphical Issues===
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
===Audio/Video Synchronization===
*Cutscene audio plays at full speed, regardless of framerate.  Text subtitles are shown slightly faster than the framerate.
 
== Problems (In older revisions) ==
===Crashing/Freezing ===
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level.  Use D3D11 or OpenGL to fix.
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level.  Use D3D11 or OpenGL to fix.
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