Star Fox Adventures: Difference between revisions

→‎Aspect Ratio Fix: Dang table level styles
m (→‎Aspect Ratio Fix: Clip out table corner, ug, seems we need to revise table' styles to apply backgrounds at the cell level by default to account for this better.)
(→‎Aspect Ratio Fix: Dang table level styles)
Line 45: Line 45:
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
|style="border-left:1px solid rgba(0, 0, 0, 0.0);border-top:1px solid rgba(0, 0, 0, 0.0);background:#fff;"|
|style="border-left:1px solid #fff;border-top:1px solid #fff;background:#fff;"|
! USA
! USA
! Europe
! Europe