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m (→Aspect Ratio Fix: Clip out table corner, ug, seems we need to revise table' styles to apply backgrounds at the cell level by default to account for this better.) |
(→Aspect Ratio Fix: Dang table level styles) |
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Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area. | Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area. | ||
{| class="wikitable" style="margin: auto;" | {| class="wikitable" style="margin: auto;" | ||
|style="border-left:1px solid | |style="border-left:1px solid #fff;border-top:1px solid #fff;background:#fff;"| | ||
! USA | ! USA | ||
! Europe | ! Europe |