Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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Text replacement - "(Intel Core i[357]-\d*)k" to "$1K"
m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K")
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{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated.  Still need LLE Audio which causes slow downs on slower systems.  Also make sure to check skip EFB access to CPU for a bit of a speed boost.  This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated.  Still need LLE Audio which causes slow downs on slower systems.  Also make sure to check skip EFB access to CPU for a bit of a speed boost.  This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/end}}
{{testing/end}}