Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}

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