Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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== Problems ==
== Problems ==
=== Distorted Music ===
=== Distorted Music ===
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround.
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround.
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=== {{s}}Incorrect Scaling in Introductory Scenes{{/s}} ===
=== {{s}}Incorrect Scaling in Introductory Scenes{{/s}} ===
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is not emulated in Dolphin, resulting in a weirdly tall image during the intros. See {{issue|7948}} for details. Fixed by {{revision|4.0-7138}}
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is not emulated in Dolphin, resulting in a weirdly tall image during the intros. See {{issue|7948|fixed}} for details. Fixed by {{revision|4.0-7138}}
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}


=== {{s}}zfreeze{{/s}} ===
=== {{s}}zfreeze{{/s}} ===
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}.
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113|fixed}} and {{issue|3334|fixed}}. Fixed by {{revision|4.0-5279}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}


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=== {{s}}Hangs During Boot{{/s}} ===
=== {{s}}Hangs During Boot{{/s}} ===
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251}}. Fixed by {{revision|4.0-1636}}.
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251|fixed}}. Fixed by {{revision|4.0-1636}}.


=== {{s}}No Menu Videos{{/s}} ===
=== {{s}}No Menu Videos{{/s}} ===
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