6,576
edits
Progress Continues
We've already had 21539 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
No edit summary |
|||
Line 18: | Line 18: | ||
== Problems == | == Problems == | ||
=== Distorted Music === | === Distorted Music === | ||
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. | Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. | ||
Line 32: | Line 31: | ||
=== {{s}}Incorrect Scaling in Introductory Scenes{{/s}} === | === {{s}}Incorrect Scaling in Introductory Scenes{{/s}} === | ||
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is not emulated in Dolphin, resulting in a weirdly tall image during the intros. See {{issue|7948}} for details. Fixed by {{revision|4.0-7138}} | The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is not emulated in Dolphin, resulting in a weirdly tall image during the intros. See {{issue|7948|fixed}} for details. Fixed by {{revision|4.0-7138}} | ||
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}} | {{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}} | ||
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}} | {{image|RogueLeaderScaling2.jpg|The same scene on console|br}} | ||
=== {{s}}zfreeze{{/s}} === | === {{s}}zfreeze{{/s}} === | ||
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}. | Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113|fixed}} and {{issue|3334|fixed}}. Fixed by {{revision|4.0-5279}}. | ||
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}} | {{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}} | ||
Line 44: | Line 43: | ||
=== {{s}}Hangs During Boot{{/s}} === | === {{s}}Hangs During Boot{{/s}} === | ||
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251}}. Fixed by {{revision|4.0-1636}}. | Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251|fixed}}. Fixed by {{revision|4.0-1636}}. | ||
=== {{s}}No Menu Videos{{/s}} === | === {{s}}No Menu Videos{{/s}} === |
edits