Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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|image    = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|image    = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|developer = Factor 5, LucasArts
|developer = Factor 5, LucasArts
|publisher = {{vgrelease|JP/NA|LucasArts}}{{vgrelease|EU=Activision}}
|publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}}
|series    = ''Rogue Squadron'', ''Star Wars''
|series    = Rogue Squadron, Star Wars
|released  = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}
|released  = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}
|genre    = Action, Arcade flight simulation
|genre    = Action, Arcade flight simulation
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
|forumlink = https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Hang on Pause or Targeting Computer ===
=== Random Hang on Mission Start ===
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}.
 
Occasionally, the game may hang upon starting missions. Unfortunately, the cause for this is unknown and the best solution is to simply close and reopen the game. This should only happen rarely.
 
=== GPU Texture Decode Crash ===
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis.
 
=== <s>Hang on Pause or Targeting Computer</s> ===
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. This is fixed on single core by {{revision|5.0-14019}}.


=== <s>Distorted Music</s> ===
=== <s>Distorted Music</s> ===
Line 29: Line 36:


Fixed in {{revision|5.0-3260}}.
Fixed in {{revision|5.0-3260}}.
}}}}
}}}}


==Enhancements==
== Enhancements ==
=== HD Texture Pack ===
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016].


===HD Texture Pack===
=== Widescreen Gecko Code ===
The built-in Widescreen Hack has severe clipping and scaling issues. Using the below Gecko code instead is recommended for 16:9 gameplay.


There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]
==== NTSC-U ====
 
===Widescreen Gecko Code===
The Widescreen Hack has Clipping and Scaling issues that can be fixed with a Gecko Code.
====NTSC-U====
<pre>
<pre>
$16:9 Widescreen NTSC-U
48000000 800AC1C0
48000000 800AC1C0
DE000000 7E007FFF
DE000000 7E007FFF
Line 65: Line 73:
0409935C 3FE38E39
0409935C 3FE38E39
</pre>
</pre>
Note that this code causes intermittent crashes on real hardware and may be dependent on unique Dolphin behavior.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gputexdecode = Off
|gputexdecodenotes = Avoid crashing
}}
}}


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{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}
{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}
{{VersionCompatibilityVersion|5.0-14828|***|Regression due to uncached writes breaks audio and crashes during gameplay}}
{{VersionCompatibilityVersion|5.0-14835|****|Regression Fixed.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0 GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8 GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290X|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290X|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=AMD Radeon R9 280X|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
 
|vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack)
|vid1=N2bp5t3YvP0|cap1=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte
|vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.)
 
|vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max)
|vid2=5IE7NCl4idM|cap2=RS2 Mission 1 Death Star Attack W/ HD Texture Pack !UBERSHADERS!
|vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60)
|vid3=yLWVw9aEBBk|cap3=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS!
|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)
|vid4=IynFHlB5OdA|cap4=RS2 Mission 3 Battle of Hoth W/ HD Texture Pack !UBERSHADERS!
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ
|vid5=s2oz-ZDI7iw|cap5=RS2 Mission 4 Prisons of the Maw W/ HD Texture Pack !UBERSHADERS!
|vid7=7fdYWRxV-gU|cap7=Star Wars Rogue Squadron II: Rogue Leader - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid6=us-jutMxVdY|cap6=RS2 Mission 5 Razor Rendezvous W/ HD Texture Pack !UBERSHADERS!
|vid7=WX8QNiux1oo|cap7=RS2 Mission 6 Vengeance on Kothlis W/ HD Texture Pack !UBERSHADERS!
|vid8=bVTwSjtxyQo|cap8=RS2 Mission 7 Imperial Academy Heist (Day) W/ HD Texture Pack !UBERSHADERS!
|vid9=5TTs5wf7DBs|cap9=RS2 Mission 8 Raid on Bespin W/ HD Texture Pack !UBERSHADERS!
|vid10=V755PtOYQpo|cap10=RS2 Mission 9 Battle of Endor W/ HD Texture Pack !UBERSHADERS!
|vid11=qrGRTdxCfXc|cap11=RS2 Mission 10 Strike at the Core W/ HD Texture Pack !UBERSHADERS!
|vid12=xSXfB1U8Vo4|cap12=RS2 Bonus Mission 1 Death Star Escape W/ HD Texture Pack !UBERSHADERS!
|vid13=oZ5l4VQEQvo|cap13=RS2 Bonus Mission 2 The Asteroid Field W/ HD Texture Pack !UBERSHADERS!
|vid14=yrwF55DRYAo|cap14=RS2 Bonus Mission 3 Triumph of the Empire W/ HD Texture Pack !UBERSHADERS!
|vid15=Fs1hoZTM1V8|cap15=RS2 Bonus Mission 4 Revenge on Yavin W/ HD Texture Pack !UBERSHADERS!
|vid16=WioNY8sxUEw|cap16=RS2 Bonus Mission 5 Endurance W/ HD Texture Pack !UBERSHADERS!
|vid17=YPLaVErf6sw|cap17=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
|vid18=iOzCsDPsJ-c|cap18=(60FPS) Dolphin Emulator 4.0-5462 - Star Wars Rogue Squadron II: Rogue Leader HD TEXTURE PACK (1080p HD) - Nintendo GameCube
}}
}}