Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
|forumlink = https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Random Hang on Mission Start ===
Occasionally, the game may hang upon starting missions. Unfortunately, the cause for this is unknown and the best solution is to simply close and reopen the game. This should only happen rarely.
=== GPU Texture Decode Crash ===
=== GPU Texture Decode Crash ===
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis.  
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis.


=== Hang on Pause or Targeting Computer ===
=== <s>Hang on Pause or Targeting Computer</s> ===
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}.
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. This is fixed on single core by {{revision|5.0-14019}}.


=== <s>Distorted Music</s> ===
=== <s>Distorted Music</s> ===
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=== Widescreen Gecko Code ===
=== Widescreen Gecko Code ===
The Widescreen Hack has clipping and scaling issues that can be partially fixed with a Gecko Code, though corners of the map are still missing and crashes may occur with this code.
The built-in Widescreen Hack has severe clipping and scaling issues. Using the below Gecko code instead is recommended for 16:9 gameplay.


==== NTSC-U ====
==== NTSC-U ====
<pre>
<pre>
$16:9 Star Wars Rogue Squardon 2 NTSC-U, PAL, and NTSC-J:
$16:9 Widescreen NTSC-U
F6000001 80008180
48000000 800AC1C0
FFA01090 93E10024
DE000000 7E007FFF
D2000000 00000003
3016B380 38600020
3DC03FAA 61CEAAAB
14014D08 4848B2F8
91C20000 C2620000
1416B378 48334C99
EFB300B2 00000000
140DB618 483C49F9
141F6F78 3FE38E39
E0000000 80008000
E0000000 80008000
F6000001 80008180
060A0000 00000038
FF601090 7C7F1B78
C0C20000 EC2101B2
D2000000 00000004
D023012C 4BB74D00
3DC03FAA 61CEAAAB
C0220000 C0030000
91C20004 C2220004
EC000824 D0030000
EF7100B2 39C00000
C003000C EC000824
60000000 00000000
D003000C 38800001
4E800020 00000000
0409EA20 3FAAAAAA
48000000 80096220
DE000000 80008180
14000E84 3B19999A
14000E90 BF400000
E0000000 80008000
E0000000 80008000
0409935C 3FE38E39
</pre>
</pre>
Note that this code causes intermittent crashes on real hardware and may be dependent on unique Dolphin behavior.


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}
{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}
{{VersionCompatibilityVersion|5.0-14828|***|Regression due to uncached writes breaks audio and crashes during gameplay}}
{{VersionCompatibilityVersion|5.0-14835|****|Regression Fixed.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0 GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8 GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290X|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290X|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=AMD Radeon R9 280X|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


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|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)
|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ
|vid7=7fdYWRxV-gU|cap7=Star Wars Rogue Squadron II: Rogue Leader - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
}}
}}