Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

m
General maintenance with AutoWikiBrowser in Bot mode
m (→‎Testing: General maintenance with AutoWikiBrowser in Bot mode)
m (General maintenance with AutoWikiBrowser in Bot mode)
 
Line 27: Line 27:


=== GPU Texture Decode Crash ===
=== GPU Texture Decode Crash ===
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis.  
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis.


=== <s>Hang on Pause or Targeting Computer</s> ===
=== <s>Hang on Pause or Targeting Computer</s> ===
Line 102: Line 102:
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
Line 115: Line 115:
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}