Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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=== zfreeze ===
=== zfreeze ===
Rogue Squadron uses zfreeze - a function that Dolphin's hardware renderers currently do not support - for distant objects and the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and distant objects are not rendered at all. This gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports zfreeze and this issue is not present there, but the extreme hardware demands prevent it from being playable on any current system. See {{issue|4113}} and {{issue|3334}}.
Rogue Squadron uses zfreeze - a function that Dolphin's hardware renderers currently do not support - for the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports zfreeze and this issue is not present there, but when booting this game software shows nothing but errors and a black screen. See {{issue|4113}} and {{issue|3334}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}