Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

m (→‎Incorrect Scaling in Introductory Scenes: Clarifying that this is not a problem for gameplay.)
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{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= nVidia GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= nVidia GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60 FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


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