Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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(Menus are fixed. It's not 5 stars though... there are other problems I need to add. Reordered properly (oops).)
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=== <s>zfreeze</s> ===
=== <s>zfreeze</s> ===
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-4.0-5279}}.
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}


=== <s>Flickering Menu</s> ===
=== <s>Flickering Menu</s> ===
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue. Fixed by proper D3D depth emulation in {{revision?4.0-3748}} and the epsilon fixes in {{revision?4.0-4480}}.
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue. Fixed by proper D3D depth emulation in {{revision|4.0-3748}} and the epsilon fixes in {{revision|4.0-4480}}.


=== <s>Hangs During Boot</s> ===
=== <s>Hangs During Boot</s> ===