Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

Some things I found while testing. Feel free to revert if you can't reproduce.
(Some things I found while testing. Feel free to revert if you can't reproduce.)
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Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
=== Intro Flickering ===
The intro flickers when XFB to RAM is enabled. This can be fixed by disabling "Defer EFB copies to RAM".
{{youtube|wWm3li90tPU||br}}


=== <s>Purple Transitions</s> ===
=== <s>Purple Transitions</s> ===
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|xfb2texonly = Off
|xfb2texonly = Off
|xfb2texonlynotes = Appropriate, non-purple transitions
|xfb2texonlynotes = Appropriate, non-purple transitions
|deferefb              = Off
|deferefbnotes          = Fix flicker caused by XFB2RAM
|dualcore              = On
|dualcorenotes          =
|syncgputhread          = On
|syncgputhreadnotes    = When combined with Dual Core, allows the game to get past the intro
}}
}}


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