Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

Though this likely does occur. These seem related to revisions in Dolphins default settings, so we won't cover them here.
(Some things I found while testing. Feel free to revert if you can't reproduce.)
(Though this likely does occur. These seem related to revisions in Dolphins default settings, so we won't cover them here.)
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Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
=== Intro Flickering ===
The intro flickers when XFB to RAM is enabled. This can be fixed by disabling "Defer EFB copies to RAM".
{{youtube|wWm3li90tPU||br}}


=== <s>Purple Transitions</s> ===
=== <s>Purple Transitions</s> ===
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XFB this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XBF this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}
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|xfb2texonly = Off
|xfb2texonly = Off
|xfb2texonlynotes = Appropriate, non-purple transitions
|xfb2texonlynotes = Appropriate, non-purple transitions
|deferefb              = Off
|deferefbnotes          = Fix flicker caused by XFB2RAM
|dualcore              = On
|dualcorenotes          =
|syncgputhread          = On
|syncgputhreadnotes    = When combined with Dual Core, allows the game to get past the intro
}}
}}