Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

(Undo revision 86022 by MaJoR (talk) Theory confirmed. r4 is placed in the same position as 4.0 on the graph. r5 is translated to 5.0, which doesn't exist yet and is therefore "off" the graph.)
Line 49: Line 49:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-1843|OS=Windows 7 x64|CPU=Intel Core i5-3350P|GPU=nVidia GeForce GTX 650 Ti|result=Hangs at splash screen.|tester=Viremaster}}
{{testing/entry|revision=4.0-1843|OS=Windows 7 x64|CPU=Intel Core i5-3350P|GPU=nVidia GeForce GTX 650 Ti|result=Hangs at splash screen.|tester=Viremaster}}
{{testing/entry|revision=4.0-3976|OS=Windows 7 x64|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}}
{{testing/end}}
{{testing/end}}


Anonymous user