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m (Protected "Star Wars Rogue Squadron III: Rebel Strike": Excessive vandalism: Constant and continuous addition of a problem despite everyone saying that it is not real, ignoring consensus. Vandalism. ([Edit=Allow only autoconfirmed users] (expires 0...) |
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Transparent objects are not layered correctly with OpenGL 3.2-4.1, appearing on top of objects that should obscure them. In OpenGL 4.4+ there is no such problem. Refer {{issue|8859}}. | Transparent objects are not layered correctly with OpenGL 3.2-4.1, appearing on top of objects that should obscure them. In OpenGL 4.4+ there is no such problem. Refer {{issue|8859}}. | ||
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | {{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | ||
=== Missing Transitions === | === Missing Transitions === | ||
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=== Distorted Audio === | === Distorted Audio === | ||
Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this. | Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this. | ||
=== <s>Broken Water Rendering</s> === | |||
Rendering of water seems to have been broken in since {{revision|4.0-7078}}, where water will render as gaps in the terrain. Prior to rendering water the error: "PixelShader generator - buffer too small, canary has been eaten!" will occur followed by a more detailed error message. Refer {{issue|8860}}. Fixed in {{revision|4.0-7396}}. | |||
{{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Shader error, blank or static for water|}} | |||
{{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering|}} | |||
{{image|Star Wars Rogue Squadron III-Water Shader Compile.png|Error|br}} | |||
=== <s>zFreeze Emulation</s> === | === <s>zFreeze Emulation</s> === |