Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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(Though this likely does occur. These seem related to revisions in Dolphins default settings, so we won't cover them here.)
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Unknown Opcode Errors ===
=== Unknown Opcode Errors ===
Unknown Opcode Errors may be seen when starting a game.
Unknown Opcode Errors may be seen when starting a game. Apparently using Dual Core and Sync GPU Thread together avoids this.


=== Transparent Objects Layering ===
=== Transparent Objects Layering ===
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=== <s>Purple Transitions</s> ===
=== <s>Purple Transitions</s> ===
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XBF this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XFB this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb2texonly = Off
|dualcore              = On
|xfb2texonlynotes = Appropriate, non-purple transitions
|dualcorenotes          = When combined with Sync GPU Thread, allows the game to get past the intro
|syncgputhread          = On
|syncgputhreadnotes    = When combined with Dual Core, allows the game to get past the intro
}}
}}


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