Stereoscopic 3D Compatibility Guide: Difference between revisions

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== Compatibility Guide ==
 
As of {{revision|4.0-xxxx}}, Dolphin now has Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. Depending on the system, setup, and type of 3D, it can be very convincing, or not convincing at all. There are two main types of 3D used in homes today.
 
== Limitations ==
*Exclusive Fullscreen, and thus 3D Support, is limited to D3D for the time being, and is not available on OpenGL.
*RealXFB must be off, or video will only appear in one eye.
 
== Exclusive Fullscreen ==
To use 3D, you need to use D3D. OpenGL is not possible at this time. And then you need a 3D system. And use fullscreen.
 
=== Anaglyph ===
Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost.
 
=== Shutter Glasses ===
These powered glasses flutter at 120 - 240hz in sync with the monitor so that one eye sees one image and the other eye sees another angle. The game itself rendered from a different angle for each eye to see. People viewing the monitor without the glasses will see full color doubling. While this method retains color quality, monitor brightness may need to be raised compared to 3D off due to the fact that the glasses block out nearly 35% of light through the shutters opening and closing.
 
=== Polarized Glasses ===
These glasses filter out certain pixels of the screen to create depth. In this method, the game is rendered twice from slightly different angles and outputted to the screen at the same time, much like anaglyph. The glasses are fairly inexpensive compared to shutter glasses, and do not need to be synchronized with a monitor. They also do not require to be powered.
 
Dolphin in particular supports Shutter and Anaglyph glasses through NVIDIA 3D Vision and 3D Vision discover. Tri-def's 64bit Beta also works if you rename the Dolphin's EXE into a supported program, but may need further configuration.
 
=== NVIDIA 3D Vision Discover ===
Using 3D Vision Discover and Anaglyph glasses, users with NVIDIA graphics cards can try out 3D in a very inexpensive way.
 
==== Advantages ====
*Cheap way to try out 3D, no monitor or powered glasses required.
*Can record in 3D with Shadowplay
*Works with Dolphin without any extra configuration
 
==== Disadvantages ====
*Cheap glasses are sometimes uncomfortable
*Color clarity takes a big hit.
*Can be strenuous on graphics cards
*Requires a NVIDIA Graphics Card.
 
=== NVIDIA 3D Vision ===
NVIDIA 3D Vision is one of the earlier shutter stereoscopic solutions for PC. By hooking into games through the NVIDIA drivers, 3D Vision produces good results for compatible setups. For the best 3D experience, you can adjust depth, convergence, and even add a 3D Targeting reticule that works well with third person and first person shooters!
 
==== Advantages ====
*Mature drivers
*High image quality, no color loss
*Easy to setup and use, works with Dolphin without hacks.
 
==== Disadvantages ====
*Expensive. Glasses may be fairly cheap, but the emitter and monitors add up fast
*Requires a NVIDIA graphics card
*Brightness is sacrificed by the shutter technology.
 
=== Tri-Def ===
Tri-Def is a program that can be purchased to convert games and other programs that are 2D into 3D for supported monitors.
 
==== Advantages ====
*Can work with any graphics card
*Works with a wide variety of 3D setups.
 
==== Disadvantages ====
*Only the 64bit Beta works with Dolphin
*Requires EXE renaming of Dolphin to a supported program or it will not detect it.
*Requires setup for good 3D
 
=== 3D Vision ===
{|class="wikitable sortable width=100%"
{|class="wikitable sortable width=100%"
! Game !! Notes !! Rating !! Tester
! Game !! Notes !! Rating !! Tester
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|-
|-
|[[Chibi-Robo!]]
|[[Chibi-Robo!]]
|Looks absolutely wonderful in 3D with its huge sense of scale. 30FPS game means that there can be issues during the few high motion scenes.
|Looks absolutely wonderful in 3D with its huge sense of scale. 30FPS game means that there can be issues during the few high motion scenes.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Dirt 2]]
|[[Dirt 2]]
|Menus are a huge problem, but the game itself is great in 3D. More problematic here than in F-Zero GX.
|Menus are a huge problem, but the game itself is great in 3D. More problematic here than in F-Zero GX.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Donkey Kong Country Returns]]
|[[Donkey Kong Country Returns]]
|Need to set DK's Convergence to near screen depth. Afterwards, works perfectly.
|Need to set DK's Convergence to near screen depth. Afterwards, works perfectly.
|Excellent
|Excellent
|Alo81
|Alo81
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|-
|-
|[[F-Zero X]]
|[[F-Zero X]]
|Menu is weird, and place indicators have no depth. Looks good, if not a bit sparse.
|Menu is weird, and place indicators have no depth. Looks good, if not a bit sparse.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Final Fantasy Crystal Chronicles]]
|[[Final Fantasy Crystal Chronicles]]
|Looks surprisingly good for a top down game. The only thing that mars the situation is the 30FPS, which is forgiven due to the lack of high motion scenes.
|Looks surprisingly good for a top down game. The only thing that mars the situation is the 30FPS, which is forgiven due to the lack of high motion scenes.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Fortune Street]]
|[[Fortune Street]]
|Character portraits require a certain depth. Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Character portraits require a certain depth. Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Kirby Air Ride]]
|[[Kirby Air Ride]]
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators. Needs a texture hack before rating can be upgraded.
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators. Needs a texture hack before rating can be upgraded.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Lego Star Wars: The Video Game]]
|[[Lego Star Wars: The Video Game]]
|Need to move the convergence back first and foremost. Looks really good after that.
|Need to move the convergence back first and foremost. Looks really good after that.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Mario Golf:  Toadstool Tour]]
|[[Mario Golf:  Toadstool Tour]]
|Old 3D Monitors will suffer from awful ghosting. Game looks good otherwise.
|Old 3D Monitors will suffer from awful ghosting. Game looks good otherwise.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Mario Kart: Double Dash!!]]
|[[Mario Kart: Double Dash!!]]
|No issues at all. Menus can be a bit weird at some convergences, but races look great!
|No issues at all. Menus can be a bit weird at some convergences, but races look great!
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Mario Party 5]]
|[[Mario Party 5]]
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Mario Party 6]]
|[[Mario Party 6]]
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Mario Party 7]]
|[[Mario Party 7]]
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Maps look great, minigames will vary. May need a lot of texture hacks.
|Fair
|Fair
|JMC47
|JMC47
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|-
|-
|[[Mega Man Network Transmission]]
|[[Mega Man Network Transmission]]
|Menus have some depth issues due to a background with screen depth and 3D objects with depth. The jacking in animation is absolutely astounding.
|Menus have some depth issues due to a background with screen depth and 3D objects with depth. The jacking in animation is absolutely astounding.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mega Man X:  Command Mission]]
|[[Mega Man X:  Command Mission]]
|The game looks absolutely perfect in 3D. No real depth issues to note.
|The game looks absolutely perfect in 3D. No real depth issues to note.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Metal Gear Solid:  The Twin Snakes]]
|[[Metal Gear Solid:  The Twin Snakes]]
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way often. Most guns use 3D sights.
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way often. Most guns use 3D sights.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Metroid Prime]]
|[[Metroid Prime]]
|The convergence needs to be moved into the screen first and foremost. After that, prepare for one of the most visually stunning experiences in Dolphin.
|The convergence needs to be moved into the screen first and foremost. After that, prepare for one of the most visually stunning experiences in Dolphin.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[New Super Mario Bros. Wii]]
|[[New Super Mario Bros. Wii]]
|3D doesn't get detected in Levels unfortunately. Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|3D doesn't get detected in Levels unfortunately. Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|No 3D
|No 3D
|JMC47
|JMC47
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|-
|-
|[[Paper Mario The Thousand Year Door]]
|[[Paper Mario The Thousand Year Door]]
|This game actually very strong in 3D, but things like tattle can give very strange depths. Transitions are too close to screen.
|This game actually very strong in 3D, but things like tattle can give very strange depths. Transitions are too close to screen.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Pikmin 2]]
|[[Pikmin 2]]
|Health bars are a constant distraction. Certain items have no depth.
|Health bars are a constant distraction. Certain items have no depth.
|Fair
|Fair
|JMC47
|JMC47
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|-
|-
|[[Pokémon Colosseum]]
|[[Pokémon Colosseum]]
|Need to change convergence to fix black ground. Shadows are calculated per eye, no way to fix this.
|Need to change convergence to fix black ground. Shadows are calculated per eye, no way to fix this.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Pokémon Snap]]
|[[Pokémon Snap]]
|The reticule is flat, so the game is harder to play. Needs texture hack + 3D reticule. On the other hand... Pokemon Snap in 3D. Seriously.
|The reticule is flat, so the game is harder to play. Needs texture hack + 3D reticule. On the other hand... Pokemon Snap in 3D. Seriously.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Punch-Out‼]]
|[[Punch-Out‼]]
|Makes great use of Depth. Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Makes great use of Depth. Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Good
|Good
|Alo81
|Alo81
|-
|-
|[[Resident Evil 4]]
|[[Resident Evil 4]]
|Everything works surprisingly well due to the sights having depth on even the rifles. Can be harder to aim at long distances.
|Everything works surprisingly well due to the sights having depth on even the rifles. Can be harder to aim at long distances.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Skies of Arcadia Legends]]
|[[Skies of Arcadia Legends]]
|Some UI elements don't have depth, but it's not a big problem. Skies look great, along with the great cityscapes.
|Some UI elements don't have depth, but it's not a big problem. Skies look great, along with the great cityscapes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Sonic Adventure 2 Battle]]
|[[Sonic Adventure 2 Battle]]
|Desperately needs texture hacks for removing targeting indicators. Looks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|Desperately needs texture hacks for removing targeting indicators. Looks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Sonic Colors]]
|[[Sonic Colors]]
|Some elements are 2D, such as targeting reticules. Sonic's shadow can flicker on one eye and then the other. 30FPS game with high motion scenes.
|Some elements are 2D, such as targeting reticules. Sonic's shadow can flicker on one eye and then the other. 30FPS game with high motion scenes.
|Good
|Good
|JMC47
|JMC47
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|JMC47
|JMC47
|-
|-
|[[Soul Calibur II]]
|[[Soulcalibur II]]
|Convergence needs to be moved back, but looks good once it's setup. Stages can go on forever in the distance.
|Convergence needs to be moved back, but looks good once it's setup. Stages can go on forever in the distance.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Starfox Adventures]]
|[[Starfox Adventures]]
|Works very well overall. 60FPS means high speed sections still looks smooth.
|Works very well overall. 60FPS means high speed sections still looks smooth.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Starfox Assault]]
|[[Starfox Assault]]
|Game looks absolutely Jaw dropping in 3D. Requires a texture hack to remove screen depth reticule
|Game looks absolutely Jaw dropping in 3D. Requires a texture hack to remove screen depth reticule
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Super Mario 64]]
|[[Super Mario 64]]
|The sky being at a weird depth is not as annoying as you'd think. Snowflakes are actually great in 3D for some reason!
|The sky being at a weird depth is not as annoying as you'd think. Snowflakes are actually great in 3D for some reason!
|Good
|Good
|JMC47, Alo81
|JMC47, Alo81
|-
|-
|[[Super Mario Galaxy]]
|[[Super Mario Galaxy]]
|Some reflections do not render correctly in 3D. Game looks absolutely stunning regardless.
|Some reflections do not render correctly in 3D. Game looks absolutely stunning regardless.
|Excellent
|Excellent
|JMC47, Alo81
|JMC47, Alo81
|-
|-
|[[Super Mario Galaxy 2]]
|[[Super Mario Galaxy 2]]
|Some reflections do not render correctly in 3D. Galaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Some reflections do not render correctly in 3D. Galaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Super Mario Strikers]]
|[[Super Mario Strikers]]
|Desperately needs a hack to remove the player indicators. Once complete, should be very nice.
|Desperately needs a hack to remove the player indicators. Once complete, should be very nice.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Super Mario Sunshine]]
|[[Super Mario Sunshine]]
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D. 30FPS, unlike its sequels, so it's not quite as smooth of an experience.
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D. 30FPS, unlike its sequels, so it's not quite as smooth of an experience.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Super Monkey Ball 2]]
|[[Super Monkey Ball 2]]
|Needs convergence adjusted for minigames. Actual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Needs convergence adjusted for minigames. Actual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|[[Super Paper Mario]]
|As a game that heavily features flipping into and out of 3D, stereo 3D is great. The HUD and menus have a near convergence which sometimes causes things that shouldn't be visible to show up near the edges. 2D gameplay is correct (the entire world is at the same plane, including parallax backgrounds) and 3D gameplay works amazingly. Depth becomes a bit strange when pointing at the screen, which is somewhat disorienting (this happens both in 2D and 3D).
|Good
|Pokechu22
|-
|-
|[[Super Smash Bros. Brawl]]
|[[Super Smash Bros. Brawl]]
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|-
|-
|[[Super Smash Bros. Melee]]
|[[Super Smash Bros. Melee]]
|It's Melee in 3D. Player indicators have no depth when they do pop out, but it's not really a big deal.
|It's Melee in 3D. Player indicators have no depth when they do pop out, but it's not really a big deal.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[The Legend of Zelda:  Four Swords Adventures]]
|[[The Legend of Zelda:  Four Swords Adventures]]
|2D game. Surprisingly, certain effects have some depth if you toy with it enough.
|2D game. Surprisingly, certain effects have some depth if you toy with it enough.
|No 3D
|No 3D
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  The Wind Waker]]
|[[The Legend of Zelda:  The Wind Waker]]
|It's Wind Waker in 3D. May need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticule works great for it.
|It's Wind Waker in 3D. May need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticule works great for it.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|Looks pretty good in 3D. More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticule.
|Looks pretty good in 3D. More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticule.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[The Simpson's Hit & Run]]
|[[The Simpsons Hit & Run]]
|Needs a LOT of fiddling with depth and convergences. It does look good in 3D, but getting it setup is a real chore.
|Needs a LOT of fiddling with depth and convergences. It does look good in 3D, but getting it setup is a real chore.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Tony Hawk's Pro Skater 3]]
|[[Tony Hawk's Pro Skater 3]]
|Game looks good overall. Real XFB needs to be disabled for 3D to kick in.
|Game looks good overall. Real XFB needs to be disabled for 3D to kick in.
|Good
|Good
|JMC47
|JMC47
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|-
|-
|[[Wii Sports]]
|[[Wii Sports]]
|EFB Copy Range shows up for one eye and not the other. Impossible to play.
|EFB Copy Range shows up for one eye and not the other. Impossible to play.
|Not Recommended.
|Not Recommended.
|JMC47
|JMC47
|-
|-
|[[Wii Sports Resort]]
|[[Wii Sports Resort]]
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected. Skydive is broken, Frisbee works, Golf seems to work.
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected. Skydive is broken, Frisbee works, Golf seems to work.
|Fair
|Fair
|JMC47
|JMC47
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|-
|-
|[[Xenoblade Chronicles]]
|[[Xenoblade Chronicles]]
|Jaw dropping visuals. But 30FPS. Excellent display of 3D overall.
|Jaw dropping visuals. But 30FPS. Excellent display of 3D overall.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|}
|}
[[Category:Guides]]