Stereoscopic 3D Compatibility Guide: Difference between revisions

Correct order for the 3D Vision list
(Created page with "work in progress As of {{revision|4.0-xxxx}}, Dolphin now has Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. Using 3D monitor technolog...")
 
(Correct order for the 3D Vision list)
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! Game !! Notes !! Rating !! Tester
! Game !! Notes !! Rating !! Tester
|-
|-
|[[Starfox Assault]]
|[[Alien Hominid]]
|Game looks absolutely Jaw dropping in 3D.  Requires a texture hack to remove screen depth reticle
|2D Game
|No 3D
|JMC47
|-
|[[Animal crossing]]
|Good
|Good
|Convergence needs to be set properly for the pause menu to line up.
|JMC47
|-
|[[Batallion Wars]]
|Evertyhing 3D works great, but needs a texture hack to remove the reticle.
|Fair
|JMC47
|JMC47
|-
|-
Line 79: Line 89:
|Looks absolutely wonderful in 3D with its huge sense of scale.  30 FPS game means that there can be issues during the few high motion scenes.
|Looks absolutely wonderful in 3D with its huge sense of scale.  30 FPS game means that there can be issues during the few high motion scenes.
|Excellent
|Excellent
|JMC47
|-
|[[Crash Bandicoot:  Wrath of Cortex]]
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Good
|JMC47
|-
|[[Crazy Taxi]]
|Fair
|Convergences are way messed up, making it impossible to find a happy balance.
|JMC47
|-
|[[Dave Mirra Pro BMX 2]]
|This game really has nothing wrong with it at all.
|Excellent
|JMC47
|-
|[[Dirt 2]]
|Menus are a huge problem, but the game itself is great in 3D.  More problematic here than in F-Zero GX.
|Good
|JMC47
|JMC47
|-
|-
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|JMC47
|JMC47
|-
|-
|[[Kirby Return to Dreamland]]
|[[F-Zero X]]
|Excellent
|Menu is weird, and place indicators have no depth.  Looks good, if not a bit sparse.
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Good
|Alo81
|-
|[[Mario Kart: Double Dash!!]]
|No issues at allMenus can be a bit weird at some convergences, but races look great!
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mega Man X:  Command Mission]]
|[[Final Fantasy Crystal Chronicles]]
|The game looks absolutely perfect in 3DNo real depth issues to note.
|Looks surprisingly good for a top down game.  The only thing that mars the situation is the 30 fps, which is forgiven due to the lack of high motion scenes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Need For SpeedUnderground]]
|[[Fire EmblemPath of Radiance]]
|Looks amazing in 3D.
|2D Menus and such won't be 3D, but the battles are well worth the wait.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pikmin 1]]
|[[Fortune Street]]
|The game's charming art style is stronger when throw pikmin burst up and through the screen.
|Character portraits require a certain depth.  Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon Battle Revolution]]
|[[Godzilla:  Destroy all Monsters Melee]]
|Looks very strong, but the fake depth of field when focusing on pokemon between attacks can be disorienting
|There's no noticeable visual flaws playing in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Sonic Riders]]
|[[Harvest Moon:  Magical Melody]]
|Racing game with crazy tracks; looks very good in 3D
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Soul Calibur 2]]
|[[Kirby Air Ride]]
|Convergence needs to be moved back, but looks good once it's setupStages can go on forever in the distance.
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicatorsNeeds a texture hack before rating can be upgraded.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Starfox Adventures]]
|[[Kirby Return to Dreamland]]
|Works very well overall.  60 fps means high speed sections still looks smooth.
|Excellent
|Excellent
|JMC47
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Alo81
|-
|-
|[[Super Mario Galaxy]]
|[[Kirby's Epic Yarn]]
|Some reflections do not render correctly in 3D.  Game looks absolutely stunning regardless.
|2D Game, it seems.
|Excellent
|No 3D
|JMC47, Alo81
|Alo 81
|-
|-
|[[Super Mario Galaxy 2]]
|[[Lego Star Wars]]
|Some reflections do not render correctly in 3DGalaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Need to move the convergence back first and foremostLooks really good after that.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Super Smash Bros. Brawl]]
|[[Luigi's Mansion]]
|Game looks tremendous in 3D with its sometimes huge backdrops.
|The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this.
|Excellent
|Not Recommended
|JMC47, Alo81
|JMC47
|-
|-
|[[Super Smash Bros. Melee]]
|[[Mario Golf:  Toadstool Tour]]
|It's Melee in 3D.  Player indicators have no depth when they do pop out, but it's not really a big deal.
|Old 3D Monitors will suffer from awful ghostingGame looks good otherwise.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  The Wind Waker]]
|[[Mario Kart Wii]]
|It's Wind Waker in 3D.  May need a texture hack to remove the red dot during hookshoting.  Using the NVIDIA Reticle works great for it.
|Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Worms 3D]]
|[[Mario Kart: Double Dash!!]]
|Works surprisingly well.
|No issues at all. Menus can be a bit weird at some convergences, but races look great!
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Batallion Wars]]
|[[Mario Party 4]]
|Evertyhing 3D works great, but needs a texture hack to remove the reticle.
|Fares better than the rest of the series by not having as many minigames with reticles that don't work.
|Fair
|Good
|JMC47
|-
|[[Crazy Taxi]]
|Fair
|Convergences are way messed up, making it impossible to find a happy balance.
|JMC47
|JMC47
|-
|-
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|JMC47
|JMC47
|-
|-
|[[Mario Superstar Baseball]]
|[[Mario Power Tennis]]
 
|If the game wasn't totaled, it'd look great in 3D.
|Works fairly well, but some UI elements need to be hacked out before this game can get a better rating.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[NHL 2003]]
|[[Mario Super Sluggers]]
|Ice has all kinds of ghosting issues.
|Unlike it's predecessor, field indicators have depth!  Looks fantastic in 3D.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Paper Mario:  The Thousand Year Door]]
|[[Mario Superstar Baseball]]
|This game actually looks fairly good in 3D, but an ubundance of minor issues make it a chore to play.
|Works fairly well, but some UI elements need to be hacked out before this game can get a better rating.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Super Mario Strikers]]
|[[Mega Man Network Transmission]]
|Desperately needs a hack to remove the player indicatorsOnce complete, should be very nice.
|Menus have some depth issues due to a background with screen depth and 3D objects with depthThe jacking in animation is absolutely astounding.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Super Mario Sunshine]]
|[[Mega Man X:  Command Mission]]
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D.  30 FPS, unlike its sequels, so it's not quite as smooth of an experience.
|The game looks absolutely perfect in 3D.  No real depth issues to note.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[The Simpson's Hit and Run]]
|[[Metal Gear Solid:  The Twin Snakes]]
|Needs a LOT of fiddling with depth and convergencesIt does look good in 3D, but getting it setup is a real chore.
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way oftenMost guns use 3D sights.
|Fair
|rating
|JMC47
|JMC47
|-
|-
|[[Sonic Adventure 2 Battle]]
|[[Metroid Prime]]
|Desperately needs texture hacks for removing targeting indicatorsLooks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|The convergence needs to be moved into the screen first and foremostAfter that, prepare for one of the most visually stunning experiences in Dolphin.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pikmin 2]]
|[[Need For Speed:  Underground]]
|Health bars are a constant distraction.  Certain items have no depth.
|Looks amazing in 3D.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Animal crossing]]
|[[New Super Mario Bros. Wii]]
|Good
|3D doesn't get detected in Levels unfortunately.  Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|Convergence needs to be set properly for the pause menu to line up.
|No 3D
|JMC47
|JMC47
|-
|-
|[[Crash Bandicoot:  Wrath of Cortex]]
|[[NHL 2003]]
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Ice has all kinds of ghosting issues.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[F-Zero X]]
|[[Paper Mario:  The Thousand Year Door]]
|Menu is weird, and place indicators have no depthLooks good, if not a bit sparse.
|This game actually very strong in 3D, but things like tattle can give very strange depthsTransitions are too close to screen.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Final Fantasy Crystal Chronicles]]
|[[Pikmin 1]]
|Looks surprisingly good for a top down game.  The only thing that mars the situation is the 30 fps, which is forgiven due to the lack of high motion scenes.
|The game's charming art style is stronger when throw pikmin burst up and through the screen.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Fire Emblem:  Path of Radiance]]
|[[Pikmin 2]]
|2D Menus and such won't be 3D, but the battles are well worth the wait.
|Health bars are a constant distraction.  Certain items have no depth.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Fortune Street]]
|[[Pokemon Battle Revolution]]
|Character portraits require a certain depth.  Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Looks very strong, but the fake depth of field when focusing on pokemon between attacks can be disorienting
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Godzilla:  Destroy all Monsters Melee]]
|[[Pokemon Colosseum]]
|There's no noticeable visual flaws playing in 3D.
|Need to change convergence to fix black ground.  Shadows are calculated per eye, no way to fix this.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Harvest Moon:  Magical Melody]]
|[[Pokemon Snap]]
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|The reticle is flat, so the game is harder to play.  Needs texture hack + 3D reticle.  On the other hand... Pokemon Snap in 3D.  Seriously.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Kirby Air Ride]]
|[[Pokemon XD:  Gale of Darkness]]
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators.  Needs a texture hack before rating can be upgraded.
|Looks tremendous in 3D with very few issues.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mario Kart Wii]]
|[[Punchout!!]]
|Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth.
|Makes great use of Depth.  Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Good
|Good
|JMC47
|Alo81
|-
|-
|[[Mario Party 4]]
|[[Resident Evil 4]]
|Fares better than the rest of the series by not having as many minigames with reticles that don't work.
|Everything works surprisingly well due to the sights having depth on even the rifles.  Can be harder to aim at long distances.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Mario Power Tennis]]
|[[Resident Evil REmake]]
|If the game wasn't totaled, it'd look great in 3D.
|2D backgrounds can't have proper depth, meaning the player character just floats around.
|Good
|Not Recommended
|JMC47
|JMC47
|-
|-
|[[Mario Super Sluggers]]
|[[Skies of Arcadia Legends]]
|Unlike it's predecessor, field indicators have depth!  Looks fantastic in 3D.
|Some UI elements don't have depth, but it's not a big problem.  Skies look great, along with the great cityscapes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mega Man Network Transmission]]
|[[Sonic Adventure 2 Battle]]
|Menus have some depth issues due to a background with screen depth and 3D objects with depthThe jacking in animation is absolutely astounding.
|Desperately needs texture hacks for removing targeting indicatorsLooks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Metal Gear Solid:  The Twin Snakes]]
|[[Sonic Colors]]
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way oftenMost guns use 3D sights.
|Some elements are 2D, such as targeting reticles.  Sonic's shadow can flicker on one eye and then the other30 FPS game with high motion scenes.
|rating
|Good
|JMC47
|JMC47
|-
|-
|[[Metroid Prime]]
|[[Sonic Riders]]
|The convergence needs to be moved into the screen first and foremost.  After that, prepare for one of the most visually stunning experiences in Dolphin.
|Racing game with crazy tracks; looks very good in 3D
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon Snap]]
|[[Soul Calibur 2]]
|The reticle is flat, so the game is harder to playNeeds texture hack + 3D reticle.  On the other hand... Pokemon Snap in 3D.  Seriously.
|Convergence needs to be moved back, but looks good once it's setupStages can go on forever in the distance.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon XD:  Gale of Darkness]]
|[[Starfox Adventures]]
|Looks tremendous in 3D with very few issues.
|Works very well overall.  60 fps means high speed sections still looks smooth.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Punchout!!]]
|[[Starfox Assault]]
|Makes great use of DepthUnfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Game looks absolutely Jaw dropping in 3DRequires a texture hack to remove screen depth reticle
|Good
|Alo81
|-
|[[Resident Evil 4]]
|Everything works surprisingly well due to the sights having depth on even the rifles.  Can be harder to aim at long distances.
|Good
|JMC47
|-
|[[Sonic Colors]]
|Some elements are 2D, such as targeting reticles.  Sonic's shadow can flicker on one eye and then the other.  30 FPS game with high motion scenes.
|Good
|Good
|JMC47
|JMC47
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|JMC47, Alo81
|JMC47, Alo81
|-
|-
|[[Super Monkey Ball]]
|[[Super Mario Galaxy]]
|The game would be perfect in 3D if not for lense flares on some stages.
|Some reflections do not render correctly in 3D.  Game looks absolutely stunning regardless.
|rating
|Excellent
|JMC47
|JMC47, Alo81
|-
|-
|[[Super Monkey Ball 2]]
|[[Super Mario Galaxy 2]]
|Needs convergence adjusted for minigamesActual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Some reflections do not render correctly in 3DGalaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Tales of Symphonia]]
|[[Super Mario Strikers]]
|Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth.
|Desperately needs a hack to remove the player indicators.  Once complete, should be very nice.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|[[Super Mario Sunshine]]
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker.  Texture hacks may help + 3D reticle.
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D.  30 FPS, unlike its sequels, so it's not quite as smooth of an experience.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Tony Hawk Pro Skater 3]]
|[[Super Monkey Ball]]
|Game looks good overall.  Real XFB needs to be disabled for 3D to kick in.
|The game would be perfect in 3D if not for lense flares on some stages.
|Good
|rating
|JMC47
|JMC47
|-
|-
|[[Xenoblade Chronicles]]
|[[Super Monkey Ball 2]]
|Jawdropping visualsBut 30 fps.  Excellent display of 3D overall.
|Needs convergence adjusted for minigamesActual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Dirt 2]]
|[[Super Smash Bros. Brawl]]
|Menus are a huge problem, but the game itself is great in 3D.  More problematic here than in F-Zero GX.
|Game looks tremendous in 3D with its sometimes huge backdrops.
|Good
|Excellent
|JMC47
|JMC47, Alo81
|-
|-
|[[Dave Mirra Pro BMX 2]]
|[[Super Smash Bros. Melee]]
|This game really has nothing wrong with it at all.
|It's Melee in 3D.  Player indicators have no depth when they do pop out, but it's not really a big deal.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Alien Hominid]]
|[[Tales of Symphonia]]
|2D Game
|Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth.
|No 3D
|Good
|JMC47
|JMC47
|-
|-
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|JMC47
|JMC47
|-
|-
|[[New Super Mario Bros. Wii]]
|[[The Legend of Zelda:  The Wind Waker]]
|3D doesn't get detected in Levels unfortunatelyRenaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|It's Wind Waker in 3DMay need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticle works great for it.
|No 3D
|Excellent
|JMC47
|JMC47
|-
|-
|[[Kirby's Epic Yarn]]
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|2D Game, it seems.
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticle.
|No 3D
|Good
|Alo 81
|-
|[[Lego Star Wars]]
|Need to move the convergence back first and foremost.  Looks really good after that.
|Excellent
|JMC47
|JMC47
|-
|-
|[[Luigi's Mansion]]
|[[The Simpson's Hit and Run]]
|The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this.
|Needs a LOT of fiddling with depth and convergences.  It does look good in 3D, but getting it setup is a real chore.
|Not Recommended
|Fair
|JMC47
|JMC47
|-
|-
|[[Pokemon Colosseum]]
|[[Tony Hawk Pro Skater 3]]
|Need to change convergence to fix black groundShadows are calculated per eye, no way to fix this.
|Game looks good overallReal XFB needs to be disabled for 3D to kick in.
|Fair
|Good
|JMC47
|JMC47
|-
|-
|[[Resident Evil REmake]]
|[[Tony Hawk Pro Skater 4]]
|2D backgrounds can't have proper depth, meaning the player character just floats around.
 
|Not Recommended
|Game looks good overall, some weird UI stuff and convergences to set.
|Good
|JMC47
|JMC47
|-
|-
Line 445: Line 450:
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected.  Skydive is broken, Frisbee works, Golf seems to work.
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected.  Skydive is broken, Frisbee works, Golf seems to work.
|Fair
|Fair
|JMC47
|-
|[[Worms 3D]]
|Works surprisingly well.
|Excellent
|JMC47
|-
|[[Xenoblade Chronicles]]
|Jawdropping visuals.  But 30 fps.  Excellent display of 3D overall.
|Excellent
|JMC47
|JMC47
|-
|-
|}
|}