Super Mario Galaxy 2: Difference between revisions
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== Problems == | == Problems == | ||
===Freeze After Grand Star Levels=== | ===Freeze After Grand Star Levels=== | ||
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal. | Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.You can also use LLE DSP plug-in. | ||
===Framebuffer Errors=== | ===Framebuffer Errors=== | ||
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*ATI cards /w anti-aliasing options enabled | *ATI cards /w anti-aliasing options enabled | ||
Use the | Use the Direct3D11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed. | ||
===Music Cuts Out=== | ===Music Cuts Out=== | ||
Background music cuts out after a few minutes of play. | Background music cuts out after a few minutes of play. | ||
As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. | As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. | ||
Use LLE DSP plug-in to correct this issue. | |||
===Frame Limiting=== | ===Frame Limiting=== | ||
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = | |graphicsplugin = Direct3D11|graphicspluginnotes = Framebuffer errors effect many configurations when using Direct3D9 | ||
|graphicspluginnotes = Framebuffer errors effect many configurations when using | |||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = |