Super Mario Galaxy 2: Difference between revisions

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== Problems ==
== Problems ==
===Freeze After Grand Star Levels===
===Freeze After Grand Star Levels===
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.You can also use LLE DSP plug-in.


===Framebuffer Errors===
===Framebuffer Errors===
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*ATI cards /w anti-aliasing options enabled
*ATI cards /w anti-aliasing options enabled


Use the OpenGL plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Use the Direct3D11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.


===Music Cuts Out===
===Music Cuts Out===
Background music cuts out after a few minutes of play.
Background music cuts out after a few minutes of play.
As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave.
As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave.
Use LLE DSP plug-in to correct this issue.


===Frame Limiting===
===Frame Limiting===
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|recompiler            =  
|recompiler            =  
|recompilernotes      =  
|recompilernotes      =  
|graphicsplugin        = OpenGL
|graphicsplugin        = Direct3D11|graphicspluginnotes  = Framebuffer errors effect many configurations when using Direct3D9
|graphicspluginnotes  = Framebuffer errors effect many configurations when using Direct3d
|forcefilter          =  
|forcefilter          =  
|forcefilternotes      =  
|forcefilternotes      =  
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