Super Mario Galaxy 2: Difference between revisions

(→‎Boss Roars: Clarified that the problem is about video, not audio.)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
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{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-194|OS=Windows 7|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-194|OS=Windows 7|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GTS 450|result=Playable stable 60FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GTS 450|result=Playable stable 60FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
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Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this Dolphin release.|tester=Xellos}}
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this Dolphin release.|tester=Xellos}}
{{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}}
{{testing/end}}
{{testing/end}}