Super Mario Galaxy 2: Difference between revisions

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== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        = DirectX9 or DirectX 11
|gfxbackend        = DirectX9 or DirectX 11
|gfxbackendnotes  = Framebuffer errors effect many configurations when using OpenGL
|gfxbackendnotes  = Framebuffer errors effect many configurations when using OpenGL
|forcefilter          =
|skipcpuefbaccess         = Off
|forcefilternotes      =
|skipcpuefbaccessnotes     = Enables collecting star bits
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess         = Off
|cpuefbaccessnotes     = Important to be able to pull the star bits
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        = On
|efbscaledcopy        = On
|efbscaledcopynotes    = Without this some textures are not rendered properly
|efbscaledcopynotes    = Fixes texture rendering issues
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            = LLE
|dspengine            = LLE
|dspenginenotes        = Avoids music cut off and prevents freeze after Grand Star Levels
|dspenginenotes        = Avoids music cut off and prevents freeze after Grand Star Levels
|jitdynarec            =
|audiothrottle        =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


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