Super Mario Galaxy 2: Difference between revisions

no edit summary
m (→‎Testing: Needless vid card memory cleanup)
No edit summary
Line 65: Line 65:
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel i7 860 @ 2.80GHz|GPU=nVidia GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel i7 860 @ 2.80GHz|GPU=nVidia GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-373|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.10 GHz|GPU=AMD Radeon 6950|result=Playable stable 60 fps at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-HLE plugin and not with DSP-LLE and XAudio2 backend.|tester=RnBandCrunk}}
{{testing/end}}
{{testing/end}}


Anonymous user