Super Mario Galaxy 2: Difference between revisions

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{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.10GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 fps at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 fps at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.80GHz|GPU=nVidia GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core I5 2400|GPU=nVidia GTX 460|result=Playable mostly 60 fps with drops to low 50 ( minimum 83% gamespeed ) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 fps|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}}
{{testing/end}}
{{testing/end}}