Super Mario Galaxy 2: Difference between revisions

Line 49: Line 49:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650|result=Perfect,30~60VPS|tester=}}
{{testing/entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650|result=Perfect,30~60VPS|tester=}}
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
{{testing/entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 FPS|tester=}}
{{testing/entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 FPS|tester=}}
{{testing/entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4GHz|GPU=nVidia GeForce GTX 570|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4GHz|GPU=nVidia GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40 FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40 FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}