Super Mario Galaxy 2: Difference between revisions
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{{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}} | {{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560 Ti|result=Constant 60 FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560 Ti|result=Constant 60 FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}} | ||
{{testing/end}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 4GHz|GPU=nVidia GeForce GTX 770 |result=60 FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16. | ||
Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast. | |||
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack. | |||
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2 |tester=Mortimer}}{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |